# Fjord QoL

The active code for gates, ranching indicators, television shortcuts, bush removal,
field harvesting, friendship decay, weather, unattended shops, sitting stamina,
startup skipping, and the fourth backpack tier is hosted here. Each module keeps
an isolated config and asset directory under `modules/`.

BillboardTV also provides the daily Fjord Treasure Trail. Each farmer receives a
private two-to-five-clue chain through the television, earns one virtual token
and 50 Luck XP per clue, and spends tokens at the placeable Treasure Machine installed in that
farmer's farmhouse or cabin. The 100-target catalog is limited to the accessible
base valley and public rooms; friendship-gated interiors and unlock-only regions
are excluded. Its placed sprite previews the same treasure chest, parchment reels,
teal jewel, and oak-and-iron construction used by the full machine interface in a
simplified, room-scale silhouette. The machine opens as an Adventurer's Guild-style
relic cabinet with animated quality-emblem reels. Those symbols communicate only the
result tier, never preview the item or gold payout. Every spin is unscripted: the
machine independently rolls a price band, then rolls
uniformly within that tier's eligible prizes. The annual catalog has 71 prize
entries representing 56 item IDs plus four gold amounts; 51–53 entries are
available in a given season, including modest in-season crops and forage. The
raised price bands average 382–386g per token across the four seasons. The
host reserves the result when the token is spent but grants it only after the
last reel stops, so interrupted spins resume without revealing or rerolling it.
For balance testing, the host can run `tf_treasure_tokens` in the SMAPI console
to add 50 tokens, or `tf_treasure_tokens <amount>` to add 1–10,000.

FjordQoL also owns two pack-level behaviors: farmers can walk through raised
trellis crops, and Skull Cavern has five-floor elevator checkpoints which reset
at the beginning of every day.
